How can we work together to achieve a common goal: whether in our code, cities, or infrastructure? Henry Zhu chats with fellow maintainers across all disciplines of life on their process, motivations, and struggles as they learn in public.
How should we think about saving something forever? Jonathan Farbowitz (Guggenheim) continues the on-going discussion of software preservation with Henry in talking about the goals of museums, the hard (and maybe impossible) task of keeping something intact, the norms and steps of conservation, comparing physical and digital artwork, the importance of authors in conserving a piece, emulation vs. language porting (rewrites), a discussion about an art's 'dependencies', possibly adding automated testing, and deprecations/breakages in environments/standards.
In our excitement to develop products for the future do we neglect the past? Wendy Hagenmaier (Georgia Tech) discusses with Henry on the importance of maintaining our history, especially in software itself. They chat all about archival: what is it, what should concern an archivist, differences b/t physical/digital, artifacts/process, value/worth of things to preserve, struggles, places where archival can happen (personal, libraries, companies, museums), and our shared responsibility and knowledge.
Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building the video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.
Do we learn in a vacuum, or does it involve our whole selves? Philip Guo (UC San Diego) joins Henry to chat about maintaining a web presence since its beginnings. We discuss some of the points made in Nadia's post on ideas carrying us forward, even beyond what we are known for, the greater intimacy of podcasts and vlogs, attaching ideas to people, science as subjective vs. purely objective and in community, knowledge as opening up possibilities, embracing whimsy and being random (haircut podcasts), embracing spontaneity and cities, understanding our bodies and mortality and it's relation to our digital lives and rest.
Why should we standardize? Jory Burson (Bocoup) joins Henry to talk open source and standards: what they are, why we need them, what should be standardized, lifecycles of standards, past/future accessibility of participating in the process, and more!
How can we be free? Evan You (Vue.js) chats with Henry about the complexities of funding people vs. projects, non-monetary perks of oss, Patreon potentially just a payment processor, the honing in on the uniqueness of open source (being free, flexible, organic/emergent, self-motivated, distributed/remote), full time not being for everyone, the importance of side projects and off-pressure moments and just having fun.
How old is open source anyway? Mikeal Rogers (Protocol Labs) joins Henry in talking about making friends through podcasting, conference organizing as maintainer-ship, patronage and fundraising, old/new school open source, deprecating packages and ecosystem health, new ideas and becoming a maintainer by being the 'first', and parenting!
What do we treasure? Stephanie Hurlburt (Binomial) joins again to chat about inherent vs. perceived value, success breeding success, psychology around hiding information, code versus money, a holistic/explicit view of business, everything as marketing, confidence, money as idolatry, the nature of giving, our biases around people/status, people want to see you succeed, communicating how people can help you. (recorded in February)
How is business development relevant to open source? Stephanie Hurlburt (Binomial) joins Henry to chat about understanding learnings from success, setting health boundaries, what 'networking' really means, conversations/pitching, and more! (recorded in February)
What's beyond simply beating a video game? Henry is joined by Eric 'Omnigamer' Koziel to chat about speedruning as an optimization problem (code golf), game knowledge as discovery, access as a result of technology, issues of game preservation/archival, coordination issues, obscure/popular games, versioning/patches, and more! (recorded in January. Since then, Eric has a new book out, Speedrun Science)